ABOUT THIS GAME
Step into the arena as Suit-Man, a corporate fighter who settles deals with his fists. The dojo is the boardroom, the mat is the negotiating table, and every opponent is a hostile takeover waiting to happen. Each bout is a first-to-three kumite duel — land three clean hits before your opponent does to advance. The ladder escalates from the first challenger to the final boss, and every fight demands sharper timing, better reads, and cleaner execution.
KEY FEATURES
First-to-Three Kumite Duels
Every bout is a clean, decisive fight. Land three clean hits before your opponent does to score the knockout and advance. No health bars, no rounds — just pure, focused combat.
Every bout is a clean, decisive fight. Land three clean hits before your opponent does to score the knockout and advance. No health bars, no rounds — just pure, focused combat.
Five-Opponent Ladder
Climb through five distinct challengers, each with their own palette, fighting style, and escalating AI. Every fight demands sharper timing, better reads, and cleaner execution than the last.
Climb through five distinct challengers, each with their own palette, fighting style, and escalating AI. Every fight demands sharper timing, better reads, and cleaner execution than the last.
Punch and Kick Arsenal
Two attacks with real trade-offs. The punch is fast, short, and safe. The kick has longer reach but a slower windup and recovery. Choose the right tool for the distance.
Two attacks with real trade-offs. The punch is fast, short, and safe. The kick has longer reach but a slower windup and recovery. Choose the right tool for the distance.
Guard and Blocking
Hold down to raise your guard. Time it right and face your opponent to deflect their attack — but a block only works if you're facing the strike. Poorly timed guards leave you open.
Hold down to raise your guard. Time it right and face your opponent to deflect their attack — but a block only works if you're facing the strike. Poorly timed guards leave you open.
Reactive Opponent AI
Every opponent reads the fight. They block active attacks, punish whiffs, feint to bait reactions, close distance, and back off when they're out of range. The AI escalates with each challenger.
Every opponent reads the fight. They block active attacks, punish whiffs, feint to bait reactions, close distance, and back off when they're out of range. The AI escalates with each challenger.
Score Attack with Highscores
Each clean hit scores 100 points. Clear the ladder, rack up the score, and qualify for the top 10 to carve your three initials into the shared highscore board.
Each clean hit scores 100 points. Clear the ladder, rack up the score, and qualify for the top 10 to carve your three initials into the shared highscore board.
Corporate Fighter Presentation
You fight in a suit, tie, and shades. The HUD tracks score, fight number, and hit dots for both fighters. The crowd hums in the background as the arena lights flicker.
You fight in a suit, tie, and shades. The HUD tracks score, fight number, and hit dots for both fighters. The crowd hums in the background as the arena lights flicker.
GAMEPLAY
Perspective
Side-View 1v1 Fighting
Focus
Real-Time Kumite Duels with Punch, Kick, and Guard
Players
1
Native Resolution
384x216
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Black Belt Business Leaderboard
Highest profile score
| Rank | Player | Score | Played |
|---|---|---|---|
| #1 | MrLesion LHN | 100 | 1 |