ABOUT THIS GAME
Echoes of Tomorrow is a Flashback-inspired cinematic platformer about a city that rotted while nobody watched. Travel back to its decadent golden age through anchored time gates, intervene in the moments that broke it, and return to a future shaped by your choices. Precise rotoscope-style movement - runs, ledge grabs, mantles, landing rolls - meets finite-ammo laser firefights where enemies and you both fight from cover. Every intervention leaves an echo; the epilogue reveals whether tomorrow comes back bright or broken.
KEY FEATURES
Three-Era City
The same districts in a decadent past and a ruined present - platforms, hazards and routes differ per era, and ghostly outlines hint at what once was.
The same districts in a decadent past and a ruined present - platforms, hazards and routes differ per era, and ghostly outlines hint at what once was.
Anchored Time Travel
Era shifts happen only at anchor points. Reaching the anchor is the puzzle; pressing C is the payoff.
Era shifts happen only at anchor points. Reaching the anchor is the puzzle; pressing C is the payoff.
Flashback-Style Movement
Skid-turns, running jumps, ledge grabs, mantles, hang-drops, climbable rails, hard-landing rolls and slide-rolls under barriers.
Skid-turns, running jumps, ledge grabs, mantles, hang-drops, climbable rails, hard-landing rolls and slide-rolls under barriers.
Cover Firefights
A finite-ammo laser pistol, scarce pickups, and enemies that take cover, telegraph, expose and reposition.
A finite-ammo laser pistol, scarce pickups, and enemies that take cover, telegraph, expose and reposition.
Choice-Driven Epilogue
Interventions set echoes that decide whether your homecoming shows a bright or broken future.
Interventions set echoes that decide whether your homecoming shows a bright or broken future.
GAMEPLAY
Perspective
side-scrolling 2D
Focus
traversal and time-travel puzzles
Players
1
Native Resolution
480x270 pixel-art, scaled 2x