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HAUNTER
A grand old hotel, dusk to dawn, for seven nights

HAUNTER

A 2-bit haunting. Scare the guests of the Hotel Vestibule, grow from simple spirit to hellish poltergeist, and survive the hunters for seven nights.

Action Stealth Arcade Campaign Horror
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ABOUT THIS GAME

HAUNTER is a 2-bit haunting game. You are the ghost of the Hotel Vestibule. By night, drift through single-screen floors and scare the guests - skeptics, scaredy-cats, heavy sleepers and party crowds - to harvest influence and aggro. Spend influence by day on a poltergeist ability ladder: Flicker, Slam, Whisper, Possess, Rage. But fear draws the Paranormal Cleanup Crew: trackers with EMF trills, flashlight beam-locks, salt circles, warded rooms and, by night six, a priest. Get netted and it is a mashing struggle for freedom before the drag to the containment van. Survive all seven nights and the hotel is yours.

KEY FEATURES

◆ 2-Bit Discipline
Exactly four colors. The ghost is always the brightest thing on screen - visibility itself is part of the tension.
◆ Haunt for Power, Fear Brings Hunters
Every scare pays influence and raises aggro. Fill the aggro bar early and the hunters come early. Greed is the difficulty dial.
◆ Guest Variety
Scaredy-cats panic instantly for small change, skeptics need real work, sleepers must be lured awake with Whisper, party guests are loud aggro bombs.
◆ Five-Floor Hotel
Penthouse to boiler room, one screen per floor, connected by an elevator spine. The lobby is where hunters enter - and where the van waits.
◆ Escalating Defenses
Hunters multiply each night and the hotel arms itself: salt circles, warded rooms, faster trackers, and a priest on night six.
◆ Capture, Not Health
You are already dead. Losing means being beam-locked, netted, and dragged to the containment van - mash to break free before the doors slam.
◆ Seven-Night Campaign
A fixed arc from Flicker to full poltergeist. Win by surviving night seven; score is nights survived plus total fear caused.

GAMEPLAY

Perspective Top-down single-screen floors
Focus Steep stealth-haunting with floaty movement
Players Single player
Native Resolution 384x216

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