ABOUT THIS GAME
The escape isn't over. Suit-Man's getaway car drives toward a mountain that blocks the road, and the front-mounted rocket is the only way through. The rocket opens a localized hole rather than destroying the mountain. After the blast, a downward-pointing triangular slab covers a cavern floor hole. Stand on its right side to tip it open, climb to a continuous upper ledge, and push the centered boulder from the left so it falls onto the slab's right side and pins the hole open permanently. The wrong side locks the route and forces a local retry. Beyond the shaft, Suit-Man falls into an ankle-deep flooded chamber, climbs a broken ledge, stomps the cracked dam three times, escapes before the delayed breach, and uses the rising reservoir water to swim to a high exit ledge. A ceiling grate then spits him out above an underground chasm, where a 208-pixel rope bridge creaks and fails at its midpoint - too far from either lip to jump back. A draining grip meter decides whether he holds on, and the climb out cannot fail. The same chasm reappears lower down with no bridge at all: a chain of ledges crumbles underfoot, two of them already failing, so the crossing is a route to choose rather than a sprint. The global escape clock keeps running through every retry; the fastest complete run wins.
KEY FEATURES
Cinematic Driving Opening
The getaway car cruises the rural road, brakes hard at a landslide, and hands you the controls of its dashboard.
The getaway car cruises the rural road, brakes hard at a landslide, and hands you the controls of its dashboard.
First-Person Dashboard Fire Sequence
Press the correct combination of lettered dashboard buttons to arm and fire the rocket integrated into the car's front.
Press the correct combination of lettered dashboard buttons to arm and fire the rocket integrated into the car's front.
Explosive Cavern Reveal
A full blast with sparks, rubble, and screen shake opens a localized hole in the rock face and uncovers the cavern beyond.
A full blast with sparks, rubble, and screen shake opens a localized hole in the rock face and uncovers the cavern beyond.
Balancing-Slab Cavern Puzzle
A large downward-pointing triangular slab covers the floor hole and tips open when the player stands on its right side.
A large downward-pointing triangular slab covers the floor hole and tips open when the player stands on its right side.
Directional Boulder Solution
Walk into the centered boulder from the left to push it right and pin the slab open; approaching from the right locks the hole and resets the local scene.
Walk into the centered boulder from the left to push it right and pin the slab open; approaching from the right locks the hole and resets the local scene.
Dam-Break Flood Escape
Stomp the cracked dam three times, return to the broken ledge before the delayed breach, then let the reservoir water rise.
Stomp the cracked dam three times, return to the broken ledge before the delayed breach, then let the reservoir water rise.
Rising-Water Traversal
Water changes movement from wading to swimming, carries Suit-Man upward, and automatically mantles the high exit ledge.
Water changes movement from wading to swimming, carries Suit-Man upward, and automatically mantles the high exit ledge.
Rope-Bridge Commitment
The Level 3 bridge fails at its midpoint, beyond jumping distance from either lip, so the crossing can never be taken back.
The Level 3 bridge fails at its midpoint, beyond jumping distance from either lip, so the crossing can never be taken back.
Grip-Survival Quick-Time
A continuously draining grip meter that only repeated Space presses restore. The bar on screen is the exact value that decides whether you hold on or fall.
A continuously draining grip meter that only repeated Space presses restore. The bar on screen is the exact value that decides whether you hold on or fall.
Crumbling-Span Routing
Level 4 ledges crumble under the player's weight on a fixed clock, with two pre-damaged ledges telegraphed by falling dust.
Level 4 ledges crumble under the player's weight on a fixed clock, with two pre-damaged ledges telegraphed by falling dust.
Layered Chasm Depth
Three receding parallax bands with lamp pools dimming into the dark, and a fall drawn as a sustained descent rather than an instant disappearance.
Three receding parallax bands with lamp pools dimming into the dark, and a fall drawn as a sustained descent rather than an instant disappearance.
Escape Time Highscore
The global race clock runs across the complete run, including local puzzle retries. Finish with the fastest escape time and claim a top-10 place.
The global race clock runs across the complete run, including local puzzle retries. Finish with the fastest escape time and claim a top-10 place.
GAMEPLAY
Perspective
Cinematic side-view scenes and first-person dashboard
Focus
Key-sequence puzzle, weight-based slab control, directional boulder pushing, dam timing, swimming, a grip-survival quick-time, and crumbling-ledge routing
Players
1
Native Resolution
384x216