Neon Arcade NEON ARCADE

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ASCape
Inside a decaying machine memory, one ASCII terminal grid at a time

ASCape

A monochrome terminal run & gun: escape a hostile machine sector by sector while corruption erases the world behind you.

Action Shooter Roguelite Arcade Run & Gun
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ABOUT THIS GAME

ASCape drops you into the guts of a hostile machine rendered as pure white-on-black text. Move on a live character grid, spend ink to fire, go silent for melee takedowns, and outrun an accelerating corruption flood that deletes the level behind you. Every fourth sector, the Core wakes up: a multi-segment boss guarding the exit with telegraphed radial bursts and aimed volleys. Clear a sector, pick one of three upgrades, and push deeper. Die, and the archive remembers your tag.

KEY FEATURES

◆ Live Terminal Grid
An 80x36 monospace character grid simulated in real time at a fixed tick - every enemy, bullet, and wall is a glyph you can read.
◆ Ink Is Ammo
Your gun fires the very characters that draw the world. Spend ink with every shot, scavenge ¶ spools, and reload from reserve - run dry and your weapon renders as empty space.
◆ Noise vs. Silence
Gunshots ripple outward and flip patrols into pursuit; the \ melee slash kills silently. Choose loud or quiet for every encounter.
◆ The Corruption Flood
An accelerating wall of void eats the sector cell by cell. It kills anything inside - including you - and never stops.
◆ The Core
Every 4th sector, a nine-segment boss telegraphs radial bursts, aimed volleys, and summon waves from a fortress of cover pillars. Destroy every segment to unlock the exit.
◆ Roguelite Upgrades
After each cleared sector, pick one of three permanent-run upgrades: deeper ink reservoirs, dampened footsteps, reflex dashes, plated shells, or full spools.

GAMEPLAY

Perspective Top-down character grid
Focus Escape under corruption pressure
Players Single player
Native Resolution 1280x576 (80x36 cells at 16px), CSS-scaled

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