ABOUT THIS GAME
Cold Business puts you behind the scope as a precision marksman with one job: stop the conspiracy before it ends the world. The sky is full of threats — enemy planes, UFOs, drones, and even nuclear warheads falling toward the city. Every shot counts, and every miss costs you. You have six rounds per wave. Aim with the crosshair, fire with precision, and take down every hostile target before it escapes. But the sky isn't just full of enemies — friendly balloons and ducks drift through your sights too. Shoot one and you'll take a strike. Three strikes and the run is over.
KEY FEATURES
Precision Sniper Gameplay
Aim with the crosshair and fire with ice-cold precision. Every shot matters — ammo is limited to six rounds per wave, and a miss breaks your combo.
Aim with the crosshair and fire with ice-cold precision. Every shot matters — ammo is limited to six rounds per wave, and a miss breaks your combo.
Six Hostile Target Types
Planes, UFOs, drones, and nuclear warheads all demand different approaches. UFOs bob and weave, drones are fast and small, and nukes are slow but take three hits to destroy.
Planes, UFOs, drones, and nuclear warheads all demand different approaches. UFOs bob and weave, drones are fast and small, and nukes are slow but take three hits to destroy.
Friendly Fire Penalties
Balloons and ducks drift through the sky. Shoot one and you take a strike — three strikes and the run is over. Discipline is as important as accuracy.
Balloons and ducks drift through the sky. Shoot one and you take a strike — three strikes and the run is over. Discipline is as important as accuracy.
Combo Scoring
Chain consecutive hits to build your combo. Every third hit adds a bonus, and your best combo is tracked across the run. A miss resets everything.
Chain consecutive hits to build your combo. Every third hit adds a bonus, and your best combo is tracked across the run. A miss resets everything.
Escalating Waves
Each wave raises the pressure: more targets, faster movement, and tougher threats. The sky gets more hostile with every passing wave.
Each wave raises the pressure: more targets, faster movement, and tougher threats. The sky gets more hostile with every passing wave.
Nuclear Warhead Threat
From wave five onward, nuclear warheads fall toward the city. Each takes three hits to destroy. Let one reach the ground and the run ends in a nuclear boom.
From wave five onward, nuclear warheads fall toward the city. Each takes three hits to destroy. Let one reach the ground and the run ends in a nuclear boom.
Three Escapes, Three Strikes
Three hostile targets escaping ends the run. Three friendly targets shot ends the run. Every decision carries weight.
Three hostile targets escaping ends the run. Three friendly targets shot ends the run. Every decision carries weight.
Score Attack with Highscores
Target points, combo bonuses, wave bonuses, and ammo bonuses all feed a single score. Qualify for the top 10 and carve your three initials into the shared highscore board.
Target points, combo bonuses, wave bonuses, and ammo bonuses all feed a single score. Qualify for the top 10 and carve your three initials into the shared highscore board.
GAMEPLAY
Perspective
First-Person Sniper View
Focus
Precision Shooting with Limited Ammo and Reload Timing
Players
1
Native Resolution
384x216
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Cold Business Leaderboard
Highest profile score
| Rank | Player | Score | Played |
|---|---|---|---|
| #1 | MrLesion LHN | 1825 | 1 |