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Suit Up or Die
Infinite procedural office maze

Suit Up or Die

A fast-paced third-person raycaster shooter where survival is a race against time and ammo. Navigate a labyrinthine office, gun down waves of enemies, and rack up kills before your ammo runs dry.

Action Shooter Arcade 3rd-Person Raycasting
▶ PLAY GAME
SCREENSHOTS

ABOUT THIS GAME

Dive into the chaos of Suit Up or Die, a fast-paced third-person raycaster shooter where survival is a race against time. Navigate an infinite procedural maze office, gun down waves of enemies, and rack up kills before your ammo runs dry. There is no reload and no melee — every shot is a resource. Med kits and ammo caches drop from kills, and the maze only gets harder as you push deeper. Every corner hides danger, every shot counts — will you suit up and conquer the maze, or die trying?

KEY FEATURES

◆ Third-Person Suit-Man
The player is a suit-wearing corporate operative rendered as a sprite in front of the raycaster camera, complete with walk bob, tie, shades, muzzle flash, and recoil. First-person labyrinth, third-person presentation.
◆ Infinite Procedural Labyrinth
A deterministic hash/noise system generates the maze cell by cell from the origin. Walls surround you, the center clearing stays safe, and the layout is different every run.
◆ Raycaster Pseudo-3D
128 rays across a 60-degree field with distance shading, cell-hash wall variation, and height-scaled wall projection. The maze renders as a classic stripped pseudo-3D corridor.
◆ Scaling Enemy Waves
Enemies gain health and speed as your score climbs, chase through open lanes using line-of-sight AI, fire volleys from range, and overrun the player in close quarters. Spawn pace increases with every kill.
◆ Ammo Economy
Start with 28 rounds and a cap of 60. There is no melee and no reload — the magazine is your timer. Empty it and the run ends with OUT OF AMMO written in the speaker.
◆ Health and Loot Drops
Med kits restore 22 HP and ammo caches restore 8+ rounds. Kills drop loot 42% of the time, so pushing deeper into the maze for supplies is a constant tactical gamble.
◆ Depth and Score Attack
Each kill pays 100 points. Distance from the maze origin feeds DEPTH, and the shared top-10 highscore table accepts three-initial records for the deepest runs.

GAMEPLAY

Perspective First-Person Raycaster with Third-Person Suit-Man Sprite
Focus Real-Time Shooting with Line-of-Sight Enemy AI
Players 1
Native Resolution 384x216

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